In the Media

Interviews

Diablo 4 character creator under the spotlight

Published June 6, 2023

Title: How Electronic Arts tries to make Diverse Video Games.

Published July 25, 2022 

Title: The Diversity Framework. How Electronic Arts is representing diverse voices in games

Published: December 2021

Title: Podcast with GVFXARMY (BTS fan project), about my career journey and advice on how to get into game development from 2021 (Podcast)

Published: October 28, 2021

Title: ERG in Focus. How we worked with EA's Aspire ERG to support Battlefield V.

Published: May, 2021

Title: Interview for Blogpost on The Great Journey

Published: August 2022

Title: Video interview with Golem.de about Dragon Age Inquisition development, during Quo Vadis Conference, in Berlin, Germany.

Published: 2015

Panels & Lectures

Girl Gamer - eSports Festival 2021: Women in the Gaming Industry

Title: Interview for Blogpost on The Great Journey

Published: June 2021

Women in Games Conference 2021: The Power of Protagonists

The Great Journey 2021:
Electronic Arts' Inclusive Design Framework

GMT20200729-160043_EA-s-Inclu_1440x900.mp4

Fair Play Alliance Jul 2020:
Electronic Arts' Inclusive Design Framework

Click image for online lecture (50 min)

GDC 2013: (Game Development Conference, San Francisco)
BioWare QA - Partners in Development

Print and Online Publications

UNITED NATIONS HeForShe - Proven Solutions Paper

Click here, for PDF

(I provided the content for this paper)

Game Usability, 2nd ed.

To order the book, please click here
(Chapter 14 features an interview with me)

QA for Innovation

Making Games Biz Magazine. Click here to read
(I was the author of this article)

[KGC2013] "게임 QA, 고양이도 한다?" 바이오웨어의 대답은

Korea Games Conference coverage 2013. Click here to read